Wednesday, January 19, 2011

Ewor 2011 progress -Physics

I have been working on the physics a fair bit over the last week, hence there are no images atm, for those of you who have not worked on mods for racing games/sims the process of getting the physics correct and feeling right takes many many hours. What I am trying to achieve this time is a better handling suspension model that will respond like a real buggy would under power. One of the hardest things to get right is the droop or sag in the rear end when you stand on the accelerator pedal and the the drop in the front end when you apply the brake, as well as allowing for the body roll and the huge amounts travel needed for the bumpy sections of track, and of course the jumps, trying to get all these factors working together and still make the buggy drivable has been a tedious task. In saying that I think I have finally come up with a base physics model that I am happy with, so now comes the fun part of getting the physics matched up to the 3d model and get it working in game.

I should have some in game pics soon as well as some more wip images of the models in the next few days

Wednesday, January 12, 2011

Ewor 2011 progress part 3

Im sorry there has not been any updates, and eye candy in the last few days. I have been working on the mod, but its just some small changes and me setting up the file structure, as well as getting sounds and phyics working so i can start getting the cars in rfactor 1. I should have some more eyecandy for you all in the next couple of days as the cars will be having the uv mapping done, so then you will start to see what the new models will look like in game rather than just being big grey models. Uv mapping is the process of getting the models ready to recieve their textures and liveries. so please keep checking back

Friday, January 7, 2011

FBMW Livery for GTR Evolution

Here is a livery that I painted some time ago for the Formula BMW mod for GTR Evolution, I never ended up using it


Car List for the EWOR 2011 mod

I have been thinking about what to add to the list of cars and have decided on the following so far:-

  1. Super Buggy(rebuild)  single seater
  2. Class 1 Buggy(rebuild) 2 seater
  3. Baja Bug (new) 2 versions, 1 x 1650cc 1 x v8 powered
  4.  Mini Buggy(new) 1300cc motorbike engine powered single seater


Some of the Dakar type vehicles may also be added like the Kamaz and MAN trucks like the one in the image below

and I will also be adding if time permits some more suprizes, at this stage though I dont think I will be adding the cars as I seem to have created my self a very big workload as it is

EWOR Liveries

Here are the liveries that I painted for the EWOR Evoltuion mod for rafctor

Offroad Buggy Resources

Here are a few images of some offroad buggys that I am using as reference images

The buggy model I am working on atm is a single seater, but I will be doing a 2 seater like the ones in the images above for the mod this time as well. I love offroad racing and have done for many years, its just a shame that its so expensive to get started in the sport, as I would be racing them if I could

Thursday, January 6, 2011

EWOR 2011 super buggy progress part 2

As I stated before I am working on the bar work and suspension on the super buggy, here I have added the front bush bar and some more supports for the suspension


and the steering assembly is now also going in, as you can see I am texturing as i go, even though this takes longer to do it makes it easier in the long run especially when getting the car into game


The textures are not the final ones :), just a qucik temp texture so i can see whats going on

EWOR 2011 super buggy progress

Today I am working on the front suspension and the front end detail of the super buggy so there will be a few images coming up during the day. Here is what the buggy frame looks like now, as you can se I have added some nudge bars on the side and have begun to model the frame work at the front to hold the suspension and shocks


EWOR 2011 progress so far

I thought I would let you all see how the super buggy is coming along for the EWOR 2011 mod, I have started the model from scratch, so you will see the workflow for this and all buggys as I upload more screenshots, these images are of the basic cage, as you can see I am adding detail to the cockpit that was not there before, I know it does not look like much at this stage, but so far I have only spent about 3 hours on the model as real life has got in the way a bit with xmas and new year etc.






This time there wil be more than 2 buggys in the release as I am also going to release the baja bug i started for the 1.3 version of the existing mod






I will be uploading more images each day as I progress further with each model so please check back as there is plenty of eyecandy to come.

Welcome to the Decimated Pixels Blog

I would like to welcome you all to my new blog page, I will be using this blog to keep you all up to date on the progress of my 3d work and you will also be able to keep an eye on how far along the rfactor mods that i am working on are progressing.



I have 2 projects on the go atm, I am in the process of a full rebuild of the EWOR mod for rfactor, and I am also working on some 3d animation that will become part of my 3d portfolio. The EWOR mod (2011 version) is going to take a fair bit of time as I am rebuilding both the models and physics, which means a lot of time, the main reason I want to rebuild it, is becuse the mod was not 100% when it was released and there are quite a few things that bug me about it, I really want to increase the detail level and optimize the polygons and texture to not only improve the way it looks , but also the 3d frame rate performance as the original mod sometimes casue a few issues for some drivers. The physics are also getting a full rebuild as I know that they can be improved.

At this stage i am unsure if I will release the mod for rfactor or wait for the release of rfactor 2, but as it seems that rfactor 2 is taking for ever to be completed, who knows what will happen :P

I will be posting some screen shots up of the mod progress in the next few days, so make sure you keep checking back