This is a 3 part series on how to paint custom liverys ( skins ) for Dirt 3 , you will need to have photoshop with the Nvidia DDS plugins http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop and the Ryder PSSG Editor 1.7.2 http://petar.outer-heaven.net/downloads/
Each of the dds need to be saved a particular way and they are as follows
cabin.tga.dds - DXT1, ARGB, 4 bpp, 1 bit alpha
glass.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
glass_dm.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
lights.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
lights_dm.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
lights_nm_sp.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
lights_on.tga.dds - DXT1, ARGB, 4 bpp, 1 bit alpha
main.tga.dds - DXT1, ARGB, 4 bpp, 1 bit alpha
main_nm.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
specocc.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
wheel.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
wheel_nm.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
I hope this series of tutorials wil help those of you who want to paint a custom dirt 3 livery
Each of the dds need to be saved a particular way and they are as follows
cabin.tga.dds - DXT1, ARGB, 4 bpp, 1 bit alpha
glass.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
glass_dm.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
lights.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
lights_dm.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
lights_nm_sp.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
lights_on.tga.dds - DXT1, ARGB, 4 bpp, 1 bit alpha
main.tga.dds - DXT1, ARGB, 4 bpp, 1 bit alpha
main_nm.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
specocc.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
wheel.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
wheel_nm.tga.dds - DXT5, ARGB, 8 bpp, interpolated alpha
I hope this series of tutorials wil help those of you who want to paint a custom dirt 3 livery